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Senin, 29 Oktober 2012

Cara bermain Online di Winning Eleven 9


1. Anda harus Register  DISINI dan isi semua datanya mulai dari Username & Password. Untuk Serial copas code ini


NXUD-PACV-EM2X-KPC9-6AYU



















2Buka Notepad & Copas kode dibawah ini lalu save di folder Kitserver > GDB.. save dengan nama file Network.cfg 






Kode
# Configuration file for network module

network.server = "pesgame.net"
network.stun-server = "stunserver.org"

network.roster.update = 0
network.roster.update.baseurl = "http://pes5-club.pesgame.net/updates/"
network.roster.hash = 1

# set this to 1, if you want to practice or play with
# rosters used in network mode.
network.option.enabled = 0

# this will make the kitserver cache your login/password
# and populate the fields when you connect to the server.
# If you do not want this, set the following option to 0.
network.remember.login = 1











3. Jika sudah, sekarang tinggal masuk ke Game WE9 dan pilih network. Tunggu sebentar dan setelah 
muncul menu login Isikan password dengan Username dan Password yang agan daftarkan tadi dengan format Username-Password. Contoh tadi anda daftar dengan username Febri Password 123456 jadi anda isi Febri-123456 dan klik connect


4. Selanjutnya anda klik no data dan isi Player Namenya sesuai keinginan agan
















5. Selesai dah tinggal pilih Match Lobby>Fiveserver & pilih lobby

Kontroversi dibalik Jersey Manchester United 2012/2013




     Sudah lebih dari 100 tahun klub ini berdiri sebagai salah satu klub sepakbola perwakilan dari kota Manchester, Inggris. Manchester United, itulah nama klub sepakbola yang penuh legenda. Banyak prestasi yang sudah tercatat oleh klub berjulukan The Red Devils ini, mulai dari  lokal hingga internasional. Namun, dibalik kesuksesannya tercatat pula sejarah-sejarah yang penuh dengan kontroversi, baik hanya dalam bentuk cemoohan hingga tindakan yang anarkis. Salah satu hal yang mengandung pro dan kontra terbaru adalah desain jersey untuk musim 2012/2013.


     Model jersey terbaru untuk MU menuai banyak ejekan oleh para fansnya. Pendapat panas ini dilontarkan bahwa desain yang membentuk pola garis-garis tersebut seperti piyama, bahkan taplak meja. Jelas kebanggaan fans yang juga para pengguna kostum tim akan berkurang dibandingkan dengan jersey-jersey sebelumnya. Selain itu, model ini tak hanya digunakan untuk kostum tuan rumah, namun juga berlaku untuk kostum tandang serta kostum untuk penjaga gawang.

     Dibalik omongan panas yang diucapkan oleh para penggemar MU (red: Manchester United), banyak pula yang menganggap bahwa model ini memiliki nilai filosofis yang luar biasa. Banyak yang menganggap bahwa desain tersebut mewakili kekuatan kota Manchester. Ada juga yang mengatakan bahwa pilihan model didasari sebagai bentuk apresiasi untuk manajer MU, Sir Alex Ferguson. Selain itu masih banyak lagi alasan-alasan yang muncul sebagai bentuk pujian untuk model kaos Setan Merah. Oleh karena itu, saya akan membahas mengapa desaigner kostum MU memilih konsep yang jarang sekali terjadi dalam sepanjang sejarah kostum sebagai jersey untuk musim depan.
Salah satu model kain Gingham
    Diawali dengan sejarah, pada sekitar tahun 1800-an, Manchester dikenal sebagai kota revolusi industri dalam bidang tekstil di Inggris. Salah satu produk unggulan mereka adalah kain dengan bahan baku kapas dimana saat itu sulit untuk memproduksi kain kapas, mulai dari teknik penggulungan hingga menjadikannya sebagai bahan tekstil. Di Manchester, banyak sekali pabrik kapas berdiri dengan megah dan memproduksikannya. Mereka memiliki industri dalam mengolah kapas menjadi kain yang layak pakai. Dengan menambahkan nilai seni ke dalamnya, mereka menggunakan pola garis menyerupai kotak-kotak pada kain kapas tersebut. Hasil kain yang sudah layak pakai mereka namakan "Gingham".

     Revolusi industri di kota Manchester selain dengan produk Gingham sebagai bahan tekstil yang terkenal, tetapi juga dengan berdirinya Manchester Canal. Kanal ini berfungsi sebagai pemisah Sungai Mersey antara daerah Manchester dengan kota Merseyside (daerah Liverpool). Dengan begitu, proses transit dalam perjalanan perdagangan banyak ditemui di kota yang dikenal sebagai kota kapas tersebut. Akibat dari dibangunnya kanal ini terjadi perselisihan yang sengit dan tak kunjung reda antara kota Liverpool dengan Manchester, hingga di dalam sepakbola. Di abad yang sama, tepatnya pada tahun 1878, sebuah klub sepakbola terbentuk dengan nama Newton Heath LYR F.C. yang kemudian pada tahun 1902 berganti nama menjadi Manchester United dan bermarkas di Old Trafford, Manchester.

     Kain kapas yang terkenal pada zamannya ini banyak digunakan sebagai bahan pakaian untuk kaum bangsawan daerah Eropa seperti Inggris, Wales, Skotlandia, Irlandia, Denmark, Perancis, dan masih banyak lagi. Kain Gingham berhasil menyebarkan jala perdagangannya ke pasar Asia hingga Amerika karena ciri khas kain yang sulit didapat dan sangat lembut untuk digunakan sebagai bahan pakaian dibandingkan dengan kain pada umumnya. Salah satu produk pakaian dari Gingham adalah "Muslin" dari kota Bangladesh yang pernah digunakan oleh Ratu Perancis Marie Antoinette.
  
     Alasan pertama Gingham digunakan sebagai model jersey 2012/2013 karena nilai historis Gingham sebagai produk unggulan kota Manchester pada zaman revolusi industri di bidang tekstil. Dengan bantuan teknologi Dri-FIT, kain Gingham yang digunakan akan lebih lembut karena keringat yang dihasilkan para pesepakbola akan lebih mudah menguap sehingga tidak menyerap di pakaian dan menambah massa pakaian tersebut. Gingham terbuat dari kapas, maka pakaian yang dihasilkan juga sangat ringan sehingga memudahkan pesepakbola untuk beraktivitas. Tidak ada salahnya bila Gingham digunakan sebagai bentuk kreativitas untuk model jersey MU yang penuh kebanggan atas Manchester.

     Masih dalam konteks Gingham, pilihan model berpola garis juga sebagai bentuk apresiasi untuk pelatih MU saat ini, Sir Alex Ferguson. Pelatih berusia 71 tahun itu telah menukangi tim selama lebih dari 25 tahun dengan menghasilkan pemain-pemain yang berlegenda seperti Eric Cantona, Ryan Giggs, Peter Schmeichel, Paul Scholes, Bryan Robson, Mark Hughes, David Beckham, Ruud Van Nistelrooy, Christiano Ronaldo, Wayne Rooney, Nemanja Vidic, Park Ji-Sung, Nani, dan masih banyak lagi. Selain itu, Fergie - sapaan lain Sir Alex Ferguson - juga memberikan gelar-gelar bergengsi untuk MU. 12 titel Liga Premier Inggris, 5 gelar FA Cup, 4 gelar Piala Liga, 10 gelar FA Charity/Community Shield, 2 gelar UEFA Champions League, 1 gelar UEFA Cup Winner's Cup, 1 gelar UEFA Super Cup, 1 gelar Piala Interkontinental, dan 1 gelar FIFA Club World Cup diraihnya.

     Pelatih yang meraih 10 gelar Pelatih Terbaik Semusim di Liga Premier ini pantas diberikan penghargaan atas jasanya untuk Manchester United. Namun, apa hubungannya antara Gingham dengan apresiasi untuk Sir Alex Ferguson ? Fergie adalah warga kebangsaan Skotlandia, sementara kain Gingham sangat terkenal di negara tersebut. Motif yang diberikan untuk Gingham berasal dari kebudayaan dari negara yang ber-ibukota di Edinburgh ini. Tartan adalah sebutan dari motif kain tersebut. Tartan adalah model kain yang digunakan sebagai karakter dari negara tersebut pada abad ke-16 meskipun daerah kepulauan Britania sudah memopulerkan Tartan sejak ratusan sebelum Masehi. Beda dengan Gingham, Tartan biasanya menggunakan bahan kain wol yang ditenun, meskipun sekarang sudah banyak bahan yang digunakan untuk kain tersebut.
Tartan yang dikenal sebagai pakaian prajurit
dataran tinggi Skotlandia
     Meskipun terkenal di Skotlandia, nama Tartan sebenarnya dari bahasa Perancis tiretain yang artinya adalah "kain tenun". Tartan digunakan sebagai pembeda status antara golongan kaum bangsawan, prajurit, kaum pelajar, dan masyarakat kelas bawah dengan membentuk pola dan warna pada model Tartan tersebut. Selain itu, Tartan juga sebagai pembeda antar suku di Skotlandia dengan warna dan pola model juga. Raja George IV-yang saat itu sebagai pemimpin Britania Raya dan Irlandia serta Hannover- memperkenalkan Tartan ke seluruh belahan Britania Raya hingga dunia. Gingham mungkin mengikuti pola Tartan, walaupun dengan bentuk yang lebih sederhana. Tartan sudah terkenal sangat lama sementara Gingham baru muncul sekitar abad ke-18. Sebuah kewajaran jika muncul teori konspirasi tersebut.

     Itulah bentuk penyambungan antara Gingham dengan Sir Alex. Motif Gingham sudah dikenal ssejak dahulu sebagai Tartan di Skotlandia, negara asal pelatih yang mendapatkan gelar FIFA Presidential Award pada tahun 2011 itu. Dengan demikian, maka suatu kebanggaan baru jika Gingham digunakan sebagai motif jersey terbaru untuk Manchester United musim depan. Memperkenalkan Manchester sebagai kota revolusi industri terbesar sekaligus sebagai bentuk apresiasi Sir Alex Ferguson. Suatu hal yang bodoh jika masih tetap tidak menghargai dan terus melemparkan ejekan untuk kostum ini. Pembaca lah yang menilai sendiri seberapa hebat nilai filosofi dari kostum terbaru MU.

     Lihat, bahkan para prajurit dari Sir Alex Ferguson sudah siap untuk berjuang di musim depan demi gelar baru !!

Jano Ananidze ( Wonderkid )

Jano Ananidze
Ananidze Zhano.jpg
Personal information
Full name Jano Ananidze
Date of birth 10 October 1992 (age 20)
Place of birth Kobuleti, Georgia
Height 1.70 m (5 ft 7 in)
Playing position Attacking midfielder
Club information
Current club Spartak Moscow
Number 49
Youth career
2003–2005 Dinamo Tbilisi
2005–2007 Dinamo Kiev
2007–2009 Spartak Moscow
Senior career*
Years Team Apps (Gls)
2009– Spartak Moscow 54 (6)
National team
2007 Georgia U16 4 (3)
2007–2009 Georgia U17 13 (0)
2009 Georgia U19 2 (1)
2009–2010 Georgia U21 5 (2)
2009– Georgia 15 (2)
* Senior club appearances and goals counted for the domestic league only and correct as of 27 October 2012.
† Appearances (Goals).
‡ National team caps and goals correct as of 12 September 2012

20 misteri di GTA San Andreas


   GTA San Andreas adalah game PS2 yang sudah dikenal oleh gamer di seluruh dunia. Game ini menurut saya sangat menarik, tidak akan membosankan dan yang pastinya mempunyai domain yang sangat luas, sehingga seakan-akan kita dapat berkeliling ke seluruh dunia. Saya yakin Anda semua pasti tahu tentang game ini. Tapi apakah Anda tahu bahwa ada beberapa keganjilan dalam game ini. Berikut 20 Misteri dalam GTA San Andreas.



1.JEMBATAN TANPA GRAVITASI
 perhatikan jembatan yang ada di jembatan diatas.kalau anda pergi keatas jembatan tersebut dengan menggunakan jetpack,anda akan menemukan sebuah tempat pijakan.walaupun anda melepas jetpack,anda tidak akan terjatuh.saya juga lupa nama jembatannya dan dimana wilayahnya.














2.GHOST CAR ( MOBIL HANTU )
ini adalah mobil yang sangaat jarang ditemui di GTA SA soalnya mobil ini bisa jalan sendiri tanpa ada pengemudinya! waktu itu aja ada orang yang mau mаkе mobil ini taunya pas buka pintu ga ada orang sama sekali padahal dari tadi mobil ini jalan lhoo.. lokasinya tepatnya saya kurang tau tapi “Ghost Car” ini ada di daerah Shady’s Creek










 3.BIGFOOT FOOTPRINT IN MAP ( JEJAK KAKI BIG FOOT DI PETA )

Coba deh liat peta GTA SA di PS kamu.. kamu ngerasa ada yang aneh ga? soalnya di peta itu kayak ada gambar jejak kaki kalo ga percaya liat aja di gambar di atas.















Dan katanya titik yang dikasih panah di gambar atas adalah tempat munculnya bigfoot itu sendiri.















4.THE LEATHER FACE ( SI WAJAH KULIT )
Tokoh yang memakai topeng retak dan membawa gergaji mesin di tangannya, sepertinya sih orang gila di GTA SA kali? adanya di Shady’s creek, lokasinya memang angker dan suram tapi kita mesti sembunyi kalo mau nemuin si “Thе Leather FacE``








Maaf kalau gambarnya kurang jelas. tapi saya sarankan kalau anda bertemu dengan orang gila di atas, sebaiknya anda lari karena senjata apapun tidak akan mempan kepadanya.saya sudah menembakkan AK-47, rudal,bom sampai lawan dengan gergaji mesin.tapi hasilnya....TEWAS!!!!
sekali terkena serangannya langsung tewas walaupun bikin darah tak terbatas ataupun darah putih.

5.GHOST PAINT ( LUKISAN HANTU )
Ini lukisan yang tidak biasa.Lukisan ini bisa muncul dan hilang begitu saja di malam hari.untuk melihatnya,



















6. CJ`S MOM GHOST ( HANTU IBU CJ )
ini hantu ibunya CJ yang ada di rumah CJ.. kalo mau liat mesti ke rumah CJ dan liat sendiri dia muncul di depan TV.














ternyata rumah cj angker banget..maaf ya kalau gambarnya tidak jelas.


 7.SECRET PLACE
Lokasinya ada di gym kota 1 dekat rumah CJ, kita pergi ke gym, lalu setelah masuk, cheat jetpack,lalu cari sudut ruangan yg sisinya gelap..dan waaaaw…cari sebuah pintu..lalu masuk dan didalamnya ada Hotel,tempat pacuan kuda,dsb.

















.

8. RUSTY WHEEL CHAIR ( KURSI RODA BERKARAT )
Paling aneh sama yang ini, cuman kursi roda ini doang yang kumuh dan tidak terawat di danau yang bersih dan terawat. Asal usulnya ga di ketahui mungkin ada misteri lain di kursi roda ini yang mungkin bisa di ketahui kalo kita berhasil namatin game ini.















9.SCREAMING VOICE ( SUARA TERIAKAN )
Kalo ini emg ga ada gambarnya,karena ini cuma misteri suara teriakan…bisa ditemuin di daerah mount chiliad atau back’o beyond..banyak yg bilang suara ini cuma mod atau hoax..tapi ternyata bukan..itu murni misteri di GTA SA.






























kalau kamu sudah ada di daerah di gambar di atas, kamu akan mendengar suara teriakan itu.


10.SUICIDAL PEDESTRIAN ( PEJALAN KAKI YANG BUNUH DIRI )
Ini sih kayaknya serem jadi bagi yang belum berani jangan di telusuri dulu, ini yang paling misterius di GTA.. Coba deh ke daerah flint county di situ nanti ada orang masuk ke sungai abis itu ngilang, tau tau dia muncul tengah malam! hii serem.














kalau kamu menemui hal aneh seperti gambar di atas, kmbalilah ke tempat itu saat tengah malam di tempat yang sama.arwah dari o
rang itu akan keluar dari sungai itu!!!!

11.GHOST VORTEX
 Ghost vortex adalah sebuah vortex yang bisa jalan dengan sendirinya. lokasinya di Bayside marina. mungkin karena jalannya yang menurun vortex itu menurun.








12.MISTERY IN BLUEBERRY
 Ini adalah cahaya biru misterius yang sering muncul di blueberry, red country. Lokasinya kemunculan cahaya biru ini biasanya di jendela rumah, di bawah jembatan, di dinding tebing, dan di lumbung padi. Biasanya dikaitkan dengan peristiwa munculnya The Leatherface.


















Lokasi yang ditandai diatas merupakan lokasi-lokasi tempat munculnya cahaya itu.

 13.U.F.O
 Ufo di gta san andreas bisa dibilang hanyalah mod belaka, tapi ada beberapa orang yang pernah melihat ufo di GTA San Andreas. Biasanya terlihat di shaddy creek dan las venturas.

















 tapi, lihat gambar di atas.ternyata ufo itu bisa kita kendarai!!
caranya ? pergi ke area 51 ( caranya nanti saya jelaskan di bawah ) pada malam hari.kalau lihat ufo terbang,langsung kejar dan jangan berhenti.ufo itu akan mendarat di atas tebing.pada saat itulah kamu bisa mengendarai ufo itu.

14.BODYBAG
Misteri yang satu ini saya lupa lokasinya dimana tapi agaknya lokasinya di verdant meadows. di ujung landasan pacu pesawat terdapat lubang misterius berisi sebuah benda hitam yang agak aneh.
















15.MISTERIOUS FIGURE IN GHOST CITY
 Ini adalah figure tambahan di ghost city. lokasi ghost city di El Castillo Del Diablo, las venturas/desert. figure ini tidak menyerang dan dapat dilihat selama beberapa detik saja kemudian menghilang. jam 22:00. 














16.EASTER EGGS
terdapat di jembatan merah di san fierro. ini adalah tempelan kertas dan terdapat tulisan 'There are no easter eggs up here. Go away'















17.STRANGE CALL
Jika kamu menyelesaikan semua misi/tamat dan belum punya pacar, kamu akan mendapatkan telepon misterius pada jam 3:33 dimanapun kamu berada.

gambar di atas adalah gambar saat CJ menerima telepon misterius tersebut.


18.BLUE HELL
Blue hell adalah jalan untuk menuju ke area 69. area 69 adalah area yang digunakan untuk misi. jadi misalnya kita tidak didalam misi, kita tidak akan berhasil masuk kedalam area ini. ada 2 jalan untuk masuk ke sini yaitu

1. Pergi ke gym los santos, cheat jet pack(L1 L2 R1 R2 UP DOWN LEFT RIGHT2X), pergi ke sudut ruangan, terbang. akan ada area gelap. tandai ke area 51. dan terbang ke area 51. setelah sampai di area 51 akan ada kotak bawah tanah, tepat dibawah kotak itu turun terus dan sampai ke area 51.
2. Ke gedung di san fierro dan pergi ke atapnya kemudian terbang memakai jetpack ke area 51.
  

19.STRANGE TELEPHONE NUMBER
Ini adalah sebuah nomor telepon rahasia. nomor ini terdapat di save house madd dogs mansion. nomornya adalah 333-747123 ( mungkin nomor telp. ibunya CJ :D )


20. CLUCKIN BELL IN FORT CARSON
Cluckin bell di fort carson ini agak aneh karena cluckin bell disini satu-satunya yang tutup pada jam 12:00.

Itulah daftar keanehan yang ada di game GTA san andreas. jika anda punya keanehan lain yang anda temukan, silahkan anda tulis di kotak komentar dan saya akan memasukkan keanehan yang anda tuliskan tadi ke daftar di atas.
sekian.

Senin, 22 Oktober 2012

Option File WE9 2012-2013

Option file WE9 Transfer 2012-2013 Bulan September 2012

Eh sobat semuanya apa kabar ni.... Neh ada Update lagi File Winning Eleven 9 terbaru Jelang Musim 2012/2013, Salah satunya Robin Van Persie yang udah pindah ke Manchester United juga sudah ada.

Daftar Pemain Yang Update Transferan pindah klub 2012/2013 yang ada di update Winning Eleven 9 Agustus ini antara lain:

Transfer terbaru jelang musim 2012 – 2013 Fix Season
Ibra, Silva Milan -> Psg
Viviano Palermo -> Fiorentina
Borja Valero Villareal -> Fiorentina
Isla, Asamoah Udinese -> Juventus
Pogba MU -> Juventus
Milos Krasic Juventus -> Fenerbache
Shinji Kagawa Dortmund -> MU
Handanovic Udinese -> Inter
Silvestre Palermo -> Inter
Oscar Internacional -> Chelsea
Hazard Lille -> Chelsea
Marin W Bremen -> Chelsea
Zapata Villareal -> Milan
Taye Taiwo Milan -> D Kyev
S Cazorla Valencia -> Arsenal
Lukas Podolski Koln -> Arsenal
Robin Van Persie Arsenal -> MU
Bosingwa chelsea -> QPR
Saha Totenham -> Sunderland
Jack Rodwell Everton -> M City
Ryo Myaichi Arsenal -> Wigan
Joe Allen Swansea -> Liverpool
Azpilicueta Marseille -> Chelsea
A Pereira Porto -> Inter
Walter Argano Napoli -> Inter
A Cassano Milan -> Inter
Samuele Longo Inter -> Espanyol
G Pazzini Inter -> Ac Milan
Bojan Krkic As Roma -> Milan
Luka Modric Totenham -> Madrid
Nuri Sahin Madrid -> Liverpool
V Moses Everton -> Chelsea
Aquilani Liverpool -> Fiorentina
Adam Johnson Manc City -> Sunderland
Maicon Inter -> Manc City
Charlie Adam Liverpool -> Stoke City
Dany rose Totenham -> Sunderland
Nigel de Jong Manc City -> Milan
Julio Cesar Inter -> Qpr
Van der Vaart Totenham -> Hamburg
Nastasic Fiorentina -> Manc City
Savic Manc City -> Fiorentina
Hugo Lioris Lyon -> Totenham
Ze Eduardo Genoa -> Siena
Gaston Ramirez Bologna -> Southampton
Valter Birsa Genoa -> Torino
Saviola Benfica -> Malaga
Mesto Genoa -> Napoli
Roque Santa Cruz Manc City -> Malaga
Ibrahim Afellay Barcelona -> Schalke 04
Joey Barton Qpr -> Marseille
Ryan Babel Hoffenheim -> Ajax
Javi Martinez Athletic Bilbao -> Bayern Muenchen
Essien Chelsea -> Madrid
Dejagah Wolfsburg -> Fulham
dll.

Option filenya bisa didownload disini

The Power Of Soccer

Derby of England Minggu (23/9) malam memang emosional. Sangat emosional malah. Apa yang terbentang di Stadion Anfield, di depan 44.263 penonton – 2.500 diantaranya fans United, adalah dominasi Liverpool. Soal possession, The Kops unggul 57:43 persen. Shots on target 13:8. Sepak pojok 7:3.
Tapi wasit Mark Halsey setidaknya memberi warna lain. Dia mengusir Jonjo Shelvey dengan kartu merah, menit ke-39, untuk tackling dua kakinya pada Jonny Evans setelah beberapa detik sebelumnya menghajar Ryan Giggs.  Dia juga memberi hadiah penalti untuk tackling ringan Glenn Johnson pada intersepsi berani Valencia.
Kasihan memang Rodgers. Hampir 51 menit dengan 10 pemain, bahkan hanya dengan 9 pemain dalam dua menit terakhir — di luar injury time 7 menit 18 detik, pelatih muda ini belum juga memberikan kemenangan. Padahal dia sudah konsentrasi penuh menyongsong duel emosional ini, termasuk dengan menyimpan separuh kekuatannya saat Liverpool dijamu Young Boys Austria dalam Liga Europa.
Liverpool menyerah. Ini kekalahan pertama mereka di Anfield dalam rekor lima tahun terakhir Derby of England mereka. Menyesakkan. Parahnya, Rodgers juga kehilangan Martin Kelly, Fabio Borini dan Daniel Agger yang cedera serius dalam partai ini. Tim terbaik telah hilang dalam laga terbaik.
Sedih memang. Dan sangat bisa dimengerti betapa terpukulnya Steven Gerrard usai laga. Meski banyak features menyebut Valencia adalah man of the match, tapi buat saya Gerrard yang tampil mentereng. Skipper Inggris itu sangat konsisten dan elegant sepanjang permainan, termasuk gol berkelas dan satu-satunya, yang dilesakkan menit ke-46.
Gerrard terpuruk. Dia yang kehilangan sepupunya, satu dari 96 korban yang tewas dalam Tragedi Hillsborough 23 tahun silam, tentu saja ingin menyudahi pertandingan dengan tiga point, kemenangan pertama mereka musim ini. Usai pertandingan, dia justru memuji fans Liverpool dan United. “Mereka saling respect. Ini satu hal yang harus saya puji.”

Ya, saling respect. Itu yang dibangun jauh-jauh hari, sampai datang big-day Minggu kemarin. Ketika lagu You’ll Never Walk Alone menggema khusyuk, tidak ada respon negative dari fans United—sesuatu yang langka kalau kita simak betapa sinisnya rivalitas mereka.
Lihat juga Giggs yang dalam partai ini sudah tampil 46 kali dalam laga rivalitas United vs Liverpool. Giggs, dengan ban kapten sebab Vidic masih absen, bersama Gerrard melepas 96 balon sebagai symbol mengenang korban tewas dalam Tragedi Hillsborough.
Lihat juga bagaimana tiga mosaic di tiga sisi tribun Anfield dengan tulisan: “96”, “Truth” dan “Justice”. Sungguh menggugah emosi. Makin teraduk ketika dua legenda hidup dua tim, Bobby Charlton dan Si Burung Betet Ian Rush dengan sebuket kembang yang mereka pegang; atau tulisan “This is Anfield” yang angker di bawahnya ada tambahan symbol hati berwarna pink dengan angka “96” di tengahnya.
Ini juga menarik: sebelum laga, dalam prosesi saling bersalaman, kedua tim masuk lapangan dengan stadium-jacket bertuliskan angka “96” di punggung masing-masing pemain. Dan ini dia: Luis Suarez dan Patrice Evra bersalaman. Finally…

Sepakbola bukan soal hidup atau mati. Sepakbola bukan soal kalah atau menang. Football is an honest game. Cerita yang terbentang di sebuah panggung yang bernama lapangan hijau, sebutlah laga Liverpool vs United, adalah bumbu yang membuat sepakbola itu menjadi indah.
Saya termasuk orang yang tidak habis pikir dengan penampilan sangat jelek Nani, juga Evra. Saya mau Scholes masuk, menggusur Nani dan menggeser Giggs kembali ke sayap. Itu baru terjadi di babak kedua, meski Evra dipertahankan dan Alex Buttner tetap disimpan Ferguson.
Saya pun tidak habis pikir mengapa Shelvey menudingkan jarinya kepada Ferguson saat dia diusir wasit Hasley meski kemudian dia dengan gentle minta maaf via akun twitternya.
Tapi sepanjang permainan saya dipuaskan dengan aksi Valencia, Scholes, Rafael da Silva, Lindegaard, Ferdinand. Dari kubu Liverpool tentu saja Gerrard plus Allen yang dominan di lini kedua, Johnsson, Suarez serta dua anak muda yang menjanjikan: Suso dan Sterling.

Itulah cerita dari drama (di) Anfield dalam rivalitas abadi dengan tensi tinggi yang menguras emosi. Dan itu semua buat saya adalah The Power of Soccer.
Kalau saja Bill Shankly tau apa yang terjadi dalam Derby of England/North-West Derby/English Classico/The Red War/The Battle of Yorkshire, atau apapun namanya, jasadnya pasti akan tersenyum. Laga di Anfield Minggu (23/9) lalu itu telah menjelaskan: hakikat sepakbola jauh lebih penting dari segalanya. Ya keindahannya, juga kekuatannya. Itulah dia: The Power of Soccer.
Salam hangat dari saya. Salam sepakbola.

Juan Mata "The Eye Knife"

Mata pisau Mata lalu menyodorkan korban: Tottenham Hotspur dikaparkan Chelsea 2-4 (1-0) tewas di depan 30.060 penonton; ambisi Andre-Villas Boas menyodorkan pembalasan untuk Chelsea terkubur; rekor tak terkalahkan Spurs terhadap Chelsea dalam enam laga terakhir, akhirnya, juga patah.
Sabtu itu memang menjadi malam yang mengesankan buat Mata. Dia tampil mencolok di WHL. Dua gol dikemasnya dalam interval tiga menit – menit 66 dan 69, membalikkan keunggulan Spurs ketika dua kilat Gallas dan Defoe meng-kick gol pembuka Gary Cahill.
Di ujung pertandingan, pada masa additional-time, Mata juga member satu assist sangat presisi untuk Sturridge— dia masuk menggantikan Oscar menit ke-83. Sebuah assist yang bermula dari kecerdikan Mata memenangkan duel dengan Kyle Walker.

Aksi dan assist Mata yang pisau tajam ini lalu juga menyodorkan korban berikut: Walker menutup akun Twitter miliknya di situs mikroblogging tersebut. Pasal apa? Pasalnya, Walker di-bully followernya, dinilai tak berdaya menghadapi Mata yang memetik dua gol plus tuntutan tanggungjawab untuk kegagalannya memenangkan duel di ujung pertandingan sebelum Mata memberikan assist buat Sturridge.
Walker sempat membela diri: “Saya manusia biasa, masih 22 tahun dan tidak luput dari kesalahan.” Itu nukilan postingan terakhirnya sebelum akun @kyle28walker itu dihapusnya.
Kembali ke mata pisau Mata. Ketajamannya, boleh jadi juga sinyal untuk Vicente del Bosque yang mengabaikan Mata dalam duel versus Prancis yang hanya berakhir imbang 1-1 di Madrid pekan lalu.
Mata terakhir masuk skuad La Furia Roja di final Euro pertengahan tahun ini. Ketika itu Mata masuk sebagai pemain pengganti untuk Iniesta menit ke-87. Satu menit beredar di lapangan, dia mencetak gol, gol keempat untuk Spanyol sebelum Italia dibungkam 4-0. Sejak itu, Mata tak lagi dapat tempat dalam skuad del Bosque.
Tapi meski begitu, bersama Chelsea, bersama skuad Di Matteo, Mata tetap terus mengasah ketajamannya. Beredar sebagai penyerang dengan posisi left-flank, Mata menjadi mata pisau Chelsea yang tajam.
Dua gol ke gawang Spurs Sabtu malam adalah gol kedua dan ketiga Mata di musim ini. Gol tersebut juga makin memantapkan The Blues di puncak klasemen sementara Premier League dengan rekor belum terkalahkan, meninggalkan duo Manchester – United dan City dengan selisih empat angka.
Mata, terlahir dengan nama Juan Manuel Mata Garcia di Burgos, 28 April 1988, mengawali karirnya di Real Oviedo. Di klub tersebut, tempat dimana ayahnya juga pernah bermain, Mata bermain tiga musim sebelum Real Madrid membelinya. Musim panas 2007, Mata pindah ke Valencia yang tahun lalu kemudian melegonya ke Chelsea dengan durasi lima tahun.
“Saya pindah karena bujukan (Fernando) Torres,” ujar Mata. Satu yang juga bikin Mata senang adalah keikhlasan Yossi Benayoun memberikan nomer punggung 10 – nomer punggung favorit Mata.
Debut Mata di Chelsea sebagai subs, menggantikan Florent Malouda 27 Agustus tahun lalu ketika Chelsea melibas Norwich City 3-1. Empat bulan kemudian, Mata sudah starter, mediumnya Piala FA, 8 Januari lalu dengan menghajar Portsmouth 4-0 dan satu gol dari Mata. Chelsea juga dibawa Mata ke final Piala FA, 5 Mei lalu, menekuk Liverpool 2-1 dan dia menjadi Man of the Match. Sukses itu boleh jadi alasan mengapa Mata dipilih sebagai Pemain Terbaik Chelsea 2012.
Kini Mata terus mengasah mata pisaunya. Dan selalu terhunus, untuk ketajaman Chelsea di berbagai medium: Premier League, Liga Champions, Piala Liga dan Piala Dunia Antarklub. Di depan mata, tolong catat dua laga berikut Mata yang sangat bergengsi, vs United: 28 Oktober di Premier League dan 1 November di Piala Liga.
Come on Mata.

Inter melanjutkan usaha mendatangkan Paulinho

.
Inter Milan dikabarkan terus berupaya untuk mewujudkan transfer gelandang serang Corinthians, Paulinho, pada bursa transfer Januari mendatang.
Paulinho tampil impresif ketika Brasil membantai Jepang 4-0 di laga uji coba, Selasa (16/10) lalu. Gelandang 24 tahun ini sudah dikait-kaitkan dengan Inter sejak bursa transfer musim panas lalu. Ia sebenarnya sempat diberitakan menyepakati kepindahan ke Inter dengan nilai transfer €8 juta, tetapi mendadak berubah pikiran dan memperpanjang kontrak di klubnya.

Klausul penjualan Paulinho kini bernilai €15 juta. Massimo Moratti sudah berupaya mendekati Corinthians supaya mereka bersedia memberi kesempatan kepada Inter untuk melakukan negosiasi.
“Dia salah satu gelandang paling menarik Brasil saat ini,” puji pelatih Andrea Stramaccioni di Tuttosport, seperti dikutip Football Italia.
“Dia gelandang tengah yang bisa bermain dengan formasi dua atau tiga pemain tengah. Dia bisa mencetak gol, berbahaya saat menyerang, dan mampu mengkombinasikan kualitas dengan kemampuan olah bola.”
“Inter dan klub lain sudah mengamati Paulinho, tapi dia masih bersama Corinthians saat ini dan fokus untuk Piala Dunia Antarklub Desember nanti.

Senin, 15 Oktober 2012

Captain tsubasa

Sinopsis

Tsubasa adalah seorang anak SD yang baru saja pindah dari kota lain ke Nankatsu. Dia ingin bermain sepak bola dan menjadi pemain terbaik. Ketika masuk ke sekolah barunya, dia langsung masuk ke klub sepak bola di sekolah itu. Kapten klub itu adalah Ishizaki. Mereka lalu berlatih di lapangan, tetapi diganggu oleh klub lain yang dipimpin oleh Genzo Wakabayashi. Mereka lalu bertanding, bila Nankatsu bisa membuat gol satu saja, maka mereka diizinkan memakai lapangan untuk berlatih. Awalnya, Nankatsu selalu kebobolan dan bermain setengah lapangan. Ketika salah satu pemainnya cedera, Tsubasa didaulat menjadi bek.
Dia menjalankan tugasnya dengan baik. Ketika pertandingan hampir selesai, tanpa diduga Tsubasa berhasil mendapatkan bola dan menceploskannya ke dalam gawang. Sesuai perjanjian, Wakabayashi tidak akan mengganggu mereka lagi. Maka dimulailah petualangan Tsubasa menjadi yang terbaik di dunia.

Tokoh Utama

Tsubasa Ozora
Tsubasa adalah anak seorang kapten kapal. Ayahnya selalu berlayar di lautan. Dia sangat menggemari sepak bola. Bahkan sejak masih balita, dia sudah menunjukkan ketertarikannya di bidang ini. Dia masuk ke Nankatsu dan menjadi pemain yang sangat bisa dihandalkan. Pertemuannya dengan Roberto Hongo mengubah seluruh hidupnya. Setelah remaja, dia pergi ke Brazil untuk menjadi pemain di klub Sao Paulo. Kemampuan sepak bolanya sangat hebat dan termasuk yang terbaik di dunia. Tsubasa memiliki kemampuan untuk membaca dan meniru semua teknik musuhnya.
Misaki Taro
Misaki adalah sahabat serta partner kerjasama dalam pertandingan. Misaki adalah anak dari seorang pelukis yang berpindah tempat terus. Dulu dia bermain bersama Kojiro, tetapi sekarang bermain bersama Tsubasa. Dia manis, imut, baik, penuh perasaan, dan memancarkan wajah penuh kehangatan dan keceriaan, tak pernah diduga, Misaki sebanding dengan Tsubasa. Saat remaja, dia menuju Prancis.
Genzo Wakabayashi
Wakabayashi adalah seorang kiper yang berteknik tinggi. Jika Tsubasa adalah andalan playmaker di tim Jepang, maka Wakabayashi adalah andalan belakang tim atau Kiper. Dia sangat akrab dengan Tsubasa. Kemampuannya membuatnya direkrut oleh klub Jerman dan bermain di Hamburg. Dia terkenal dengan kemampuannya untuk memblok semua tendangan dari luar kotak penalti. Dia adalah rival dari Wakashimazu yang menggunakan gaya akrobatik. Dia sempat berlatih tinju untuk memperkuat blocking-nya.
Ken Wakashimazu
Ken adalah kiper Jepang seperti Wakabayashi, tetapi akhirnya menjadi pemain di lapangan.
Kojiro Hyuga
Kojiro adalah rival Tsubasa semasa turnamen antar sekolah. Dia adalah striker andalan untuk mendobrak dan mengacak-acak pertahanan musuh. Tendangannya yang keras disebut Tiger Shot, berbeda dari Drive Shoot Tsubasa yang memanfaatkan tukikan, tendangan Hyuga menyerang gawang secara frontal. Dia sukses menjadi pesepak bola profesional dan membawa keluarganya dari kemiskinan. Dia bermain di Serie-A Italia. Belakangan, dia memiliki tendangan Raiju, yang bahkan membelah pohon besar menjadi dua.
Jun Misugi
Misugi adalah seorang pemain sepakbola yang memiliki penyakit pada jantungnya. Ia memiliki teknik yang hebat. Walau dia berpenyakit, permainannya tetap hebat. Ia adalah lawan Tsubasa ketika semi-final kejuaraan tingkat nasional semasa SD. Ia menjadi pemain tengah ketika SD-SMP, namun menjadi pemain belakang mulai pada World Youth. Pada World Youth, Misugi sudah menguasai Drive Shoot.
Hikaru Matsuyama
Matsuyama merupakan pemain gelandang tim Furano FC yang lebih fokus pada kerjasama tim. Sama seperti Misugi, dia menjadi pemain bertahan mulai kejuaaan internasional junior. Matsuyama memiliki tembakan yang merayap di tanah, yaitu Eagle Shoot
Ryo Ishizaki
Ishizaki merupakan teman pertama Tsubasa ketika Tsubasa tiba di Nankatsu. Permainannya memang tidak sehebat Tsubasa, namun dia memiliki semangat yang sangat tinggi.

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Thrust SSC (The fastes Car in The World)

The ThrustSSC













Above, the BBC documentary on the ThrustSSC.

Below, the BloodhoundSSC that is currently being built.

Steam streamliner



The teams



Black Rock Desert It has been said that the first car race probably took place the first time two cars pulled up beside each other. And ever since then, there has been competition to see who could go the fastest.

In the fall of 1997, two teams, one from Great Britain and the other from southern California, traveled to Nevada and gathered at the Black Rock Desert. Surrounded by the media and hundreds of devoted race fans, they took turns doing the best they could.

One team came fully prepared. After thousands of hours of hard work, they met their goals.

The other team tried but had problems, and has since sold the car to another American team that hopes to bring the record back to the United States.

But for now, and for the foreseeable future, there is no doubt whatsoever as to who has the fastest car in the world, and the fastest car in history.

Before we were able to fully appreciate the degrees of dedication, preparation and professionalism that the ThrustSSC team had put into their campaign, many of us had been betting on Craig Breedlove to be the first to go supersonic on land, with his Spirit of America jet car. Relatively lightweight and looking very aerodynamic, the Spirit of America seemed like an intelligent approach to the challenge at hand.

Spirit of America On September 4th, 1997, Breedlove and the Spirit of America crew began testing the car at Black Rock. Breedlove and his team struggled with everything from a damaged engine (and a spare engine back in California that they hadn't even brought with them) to getting their truck and trailer stuck in the mud (and then being pulled out by the members of the ThrustSSC team).

And before long, Breedlove's team was forced to aim for Andy Green's World Land Speed Record of 714 miles per hour.

Craig Breedlove stated that he still intended to beat the current record set by the ThrustSSC team. Having driven the Spirit of America to a best speed of 636 miles per hour in 1997, Breedlove claimed to be optimistic about regaining the Land Speed Record, with runs of at least 771 miles per hour. For several years, Breedlove had a Web site at http://www.spiritofamerica.com/ but after being very rarely updated, the site disappeared in 2003.

In 2006, Breedlove's race car was sold to the late Steve Fossett, who had planned to run at Bonneville in 2007, possibly after Speed Week. Steve's target was 800 mph. That would have been quite a ride.

This page was originally created back in March of 1997, and has been revised several times thereafter, in light of the ThrustSSC team's incredible accomplishments on Monday, October 13th, and Wednesday, October 15th, 1997.




Beyond words



Richard Noble's Thrust 2 Richard Noble had a vision. He wanted to beat the world land speed record, and he believed he could do it. The record to beat was his own, set on October 4th, 1983 in Thrust 2, a jet car that was designed by John Ackroyd, with brakes and wheels that were designed with the help of Glynne Bowsher.

Noble's record had stood for almost fourteen years, since he had traveled to the Black Rock Desert in Gerlach, Nevada, and made two runs that averaged 633.468 miles per hour.

After considerable thought, in the early 1990s he concluded that it was possible to build a car that would not only set a new record, but actually break the sound barrier.

It was decided that between its surface, distance, and accessibility, the ideal place for history to be made was the Black Rock Desert, where Noble had set his record in 1983.

Castrol, who had sponsored Noble's record-holding Thrust 2, invited him to give a presentation on Land Speed Record racing to company executives. After he finished, he was told that when he was ready to build a new car, Castrol would help. In May of 1994, the ThrustSSC (Thrust-powered SuperSonic Car) project was announced.

Castrol funding made possible a considerable amount of research. A chance meeting between Richard Noble and Ron Ayers, an experienced and inventive aerodynamicist, led to the two of them working together to refine the concept. They agreed that the project would proceed as long as they were certain that the car was safe.

Glynne Bowsher Glynne Bowsher, who had helped Noble with the design of the Thrust 2, was happy to be able to contribute to the new project as the mechanical and structural designer.

On a computer, Bowsher used finite element analysis to design the unique aluminum wheels, which had to withstand more than 35,000 Gs.

The wheels were forged by HDA Forgings and then machined by Dunlop Aviation, who tested them on a dynamometer at 9,500 rpm.

SKF contributed special tungsten carbide roller wheel bearings, and Castrol developed the lubrication technology that would enable the bearings to reliably withstand 8,500 rpm.
ThrustSSC concept Arrows are made with weight at the front, so to provide stability, a forward center of gravity was called for. Concern for the safety of the driver lead to the decision to use two jet engines, with one on either side of the driver. At speed, this would make it easier for the driver to have a feel for what the car was doing. As a bonus, the two engines would also provide enough thrust to overcome tremendous aerodynamic drag and rolling resistance.

To minimize the aerodynamic drag, the frontal area of the car naturally had to be kept to an absolute minimum. The front wheels were to be located under the inlet ducts for the engines. Since the carbon front brakes and independent front suspension had already spoken for all of the available space around the front wheels, this presented the problem of providing room for the front wheels to steer.

Bowsher theorized that the frontal area of the car could be kept to its ideal minimum if the rear wheels provided the steering. He proposed mounting one rear wheel ahead of the other, spaced apart laterally as was allowed by the narrow rear end of the car, with both steering. This one was a tough sell.

Austin Mini with rear steering Amongst considerable skepticism, a scaled-down version of the car's proposed wheel layout was built, using an old Austin Mini that belonged to Bowsher's brother-in-law.

With its front wheels locked in place, many people drove the rear-steering Mini. When the car was tested at speeds of up to 100 miles per hour, it was found that it could be held in a straight line to within a one-inch tolerance.

Everyone who drove the Mini was surprised and impressed. Bowsher's idea got the approval of the team.
ThrustSSC concept Gaining access to a Cray Research 92 computer with Flite aviation design software enabled them to refine the concept, using computational fluid dynamics. After a great deal of work, they were able to predict the car's performance under a variety of conditions.

The concept looked promising, but the team wanted to be absolutely certain that they were taking the correct approach. An accurate, 1/25th-scale model was built, and run on a military rocket sled track at Pendine Sands in South Wales, where it was mounted in front of a rocket and run at supersonic speeds. After each pass it was lowered, until at the end it skimmed across the surface of the track. Data collected from these tests enabled the team to become the first to fully understand what really happens to the air underneath a car when it goes faster than the speed of sound.

Another breakthrough followed. The data from the computer projections and the supersonic scale model testing were then compared. To the amazement of everyone involved, the conclusions from both testing methods correlated almost exactly.

Richard Noble Noble wisely decided that since this was to be an exceptional race car, its driver must have some exceptional skills. And the more the project progressed, the more it became apparent that he needed to focus on its other aspects:

"My situation is that I have made a very, very painful decision not to drive. We're in a situation where, to get the car operational by next year, we've got to go for one hell of a build operation. Basically, to fund that and to manage that is going to be a tremendous undertaking. The reality is that we've got to find somebody who has got to live with the team, who has got to actually train up with the team, and who will then become the car's driver."

A competitive selection process took place to see who would drive the fastest car ever built. But rather than advertise for people to apply, he simply allowed the message to spread, thereby providing the applicants with their first test — their own initiative.

Thirty people applied. All of them were either drag racers or pilots. At the Center of Human Sciences in Farnborough, Professor Roger Green provided help with the project:

"What we had to do was decide how to whittle this down further. The most obvious thing to do was to give them all a sanity test and take the ones who failed. But one Richard Noble is obviously quite enough already."

The ability to be part of a team was given equal importance as being able to control the race car. Based on their experience, the thirty were first narrowed down to sixteen, who were given numerous intelligence and personality tests. The goal was to find the most analytical individuals, who would be likely to contribute the most in solving problems, both in controlling ThrustSSC, and in its design.

Eight remained, all of whom were pilots. The next objective was to find out who could handle extreme stress and discomfort for extended periods, and yet still be part of a team that was working toward a common goal.

For most of two days and both nights, the eight were kept at the Center of Human Sciences. The Thrust team was to spend a great deal of time working for long hours on a hot desert. As a surprise, they were kept awake all night in a heat chamber, where they were filmed at all times and given difficult computer-based tests at periodic intervals, to see how fatigue and stress affected their performance.

British rally champion Russell Brooks gave the five potential drivers that remained the opportunity to drive a Formula Two rally car in time trials as quickly as their abilities allowed. Feedback from Brooks narrowed the five down to four, who then interacted with the rest of the team, facing design challenges. Finally, without the four realizing it, the members of the team filled out questionnaires asking their opinions.

Andy Green Of all of the contenders, one man came out on top: a British Royal Air Force jet fighter pilot named Andy Green.

But once the car had been designed, and the driver and race track selected, the logistics in the project that remained were staggering. There was the cost of building the car, testing it, bringing it from England to the desert in Nevada and back, and looking after a substantial support crew. Richard knew that in order for this to happen, he would need a lot of help from a lot of talented and dedicated people working together. The more the concept of Noble, Ayers, Bowsher, Green and the rest of the team was refined, the more it seemed that the most significant obstacle to overcome was in raising the enormous amount of money it would take.

Robin Richardson suggested forming the Mach 1 Club, which provided a way for land speed record racing enthusiasts to become involved in everything from publicity to fundraising through the sale of memberships and souvenirs.

Early on, Castrol and Dunlop had become sponsors of the ThrustSSC project. This was a big help, but it would take far more. In the hope of securing the sponsorship that would make it possible to race the car, Noble took his vision to a number of large corporations, explaining what he was going to do, and what it would mean to the United Kingdom and to the automotive industry. People listened, but none stepped up with a commitment to provide all that was needed. He continued knocking on corporate doors. "Quite impressive, Mr. Noble. Call us when you've done it."

This was in the mid-1990s, a time when the Internet was new to most of the world. And there was the answer.

In April of 1995, team member Robin Richardson obtained help from his employer, Digital, in launching a Web site for the ThrustSSC project. In November of 1995, Nick Chapman and Jeremy Davey took on the responsibility of managing the site. In essence, the message was that ThrustSSC was being built, and it was going to be the fastest car in history. It was also going to be the first car to officially break the sound barrier. But considerable help was needed to make it all happen. The necessary technology, equipment, and projected costs were outlined.

The Antonov 124 Arrangements were made to borrow the largest airplane in the world, the Russian Antonov 124 cargo plane. The Antonov would make it possible to transport the completed race car, its spare jet engines, spare parts, tools, pit control station, computers and data acquisition equipment, all of the required support cars, trucks, trailers, and ATVs, ultralight aircraft for flying overhead to check the track and take photographs, a number of big tents to protect everything, and a whole lot of fuel.

On the Web site, mention was made that in order to do all of this, it would take a total of 250,000 gallons of fuel. If no single source was going to provide it, would some of you care to help by buying 25 gallons?

British television and radio picked up the story. Traffic to the site began to grow. All through the United Kingdom, a sense of duty and pride led to everyone from executives to young children sending in payments for 25 gallons, a hundred gallons — whatever they were able to share.

Not only was history made by building and racing the ThrustSSC successfully, but their Web site demonstrated the potential of the Internet as a means of sharing a story with the world, and for helping to create the interest and support in a project that ultimately made it possible for the team to meet a goal that relatively few believed would ever be possible.

Jeremy Davey Special thanks go to Jeremy Davey, the Webmaster of the ThrustSSC Web site, who took most of the pictures that appear in this article. Until the team reached their objective, their site was revised regularly. Jeremy Davey did a superb job of sharing the excitement and suspense of their adventure with the rest of the world.

The ThrustSSC Web site can be found at http://www.thrustssc.com/

A souvenir CD-ROM made up of the entire ThrustSSC site is available. It contains the entire story, including lots of engineering information, a number of audio and video clips, and thousands of photographs. Proceeds from the sale of the CD-ROM and from other souvenirs go towards paying back loans that were made to the team for this extremely expensive endeavor.

Richard Noble and Ron Ayers Shown on the right are world land speed record holder Richard Noble (left) and aerodynamicist Ron Ayers (right), standing beside ThrustSSC as its construction was underway.

In an article written by Andrew Graves, published in the January 1998 issue of Prototyping Technology, Ayers explained his role in the project.

"The rocket sled tests confirmed our computer predictions. At that stage, my job as an aerodynamicist was substantially done. The shape was defined."

"I became more involved again when the car was running. This was because I then had to specify what its performance capabilities were and define the run profiles for each run and effectively define each run as a scientific experiment. A run profile includes the rate of acceleration and at what level the car reaches certain speeds."

"The third member of our design team is a chap called Jeremy Bliss, who used to do active suspension on Formula 1 in the days when it was allowed."

"Experiments included exercising the active suspension by pushing it up and down, partly to test it, but also to check the aerodynamic characteristics of the car during a range of circumstances."

"There were over 120 sensors on the car measuring everything you can think of, from the wheel loads to the bearing temperatures, the brake temperatures, the aerodynamic pressures on thirty different points, hydraulic pressures, engine characteristics and fuel forces. So we treated it like a first prototype airplane, going a little faster each time and checking the data."

Downloading the measurement data "We could download the data between runs and check the safety-critical items like the wheel loads on the desert, the bearing temperatures, et cetera. We did this between runs, even when we were breaking records and we had to do the turnaround within the hour. While we were refueling the car, which took about twenty minutes, we could download data that myself, Glynne Bowsher, Jeremy Bliss and probably Andy Green, the driver, would then check. We knew in advance what we wanted to check. We could call up that data and check that the lines were where we expected them to be on the graphs, and that there was nothing near to the limits. If this was so, then we would authorize the next run."

In an interview published on the ThrustSSC Web site, former missile designer Ayers provided these cheerful thoughts:

"If the front of the car lifts by as little as one degree, or even half a degree, all the weight will come off the front wheels. The car will then nose up and flip over backwards. The forces acting upon it at maximum speed will be in excess of forty times the force of gravity."

"If the nose comes up, you're going flying. But equally, if it goes down, then you're going mining. The car's aerodynamic behavior has got to be neutral."

On the Black Rock Desert Jeremy Bliss designed an active rear suspension system to allow the rake of the car to be adjusted during its runs, very quickly. It worked quite well.

ThrustSSC is fifty-four feet long, and twelve feet wide. It is powered by a pair of Rolls-Royce Spey 202 jet engines from a Phantom fighter producing 50,000 pounds of thrust and 110,000 horsepower. Easily as awesome as any car ever built, ThrustSSC is an incredible achievement and an overwhelming sight.

Ron Ayers Some think the car looks like a giant hot dog. An article Ayers wrote about the shape of the car contains a story worth sharing:

"The shape of the car has certainly aroused much comment. Everyone agrees it is impressive. Many people have said it is beautiful. One young lady disagreed. She told me in accusing tones that the shape I had designed was the ultimate male sex symbol. Lamely, I shrank from asking her what geometric modifications would be required to turn it into a female sex symbol. I contented myself by telling her that the shape had been designed by mathematics, and that I would check the equations to see which one contained the gender information."

After its construction, the car was taken to a 7,000-foot airfield in Farnborough, where low-speed tests verified that all systems performed as intended.

ThrustSSC in the Aireshelta Then another longtime racing fan became involved. King Hussein of Jordan provided access to a large area of the Jafr desert, with the full cooperation of the Jordanian Army. On two visits a number of test runs were made. The team spent thousands of hours clearing a course for the car to run on, battling dust storms and torrential rain.

Back in the UK, Aireshelta flew in a huge inflatable shelter to house the race car. The desert surface ultimately proved to be too uneven for the car to go beyond 540 miles per hour, and a rear suspension bracket was damaged. Nonetheless, ThrustSSC essentially performed very well, and was found to be stable and safe.

With just a few weeks remaining before the team's scheduled departure to Black Rock, further refinements and minor repairs were carried out. At this point, now that people could see that the team had a very real chance of success, more sponsors became involved, and new equipment was added. For the first time since the team had begun their adventure, there was no doubt that the trip to Black Rock was going to proceed according to plan.

Loading the Antonov After the final adjustments and improvements were made to the car, ThrustSSC was pronounced ready for its mission. It was time to make history.

Craig Breedlove and the Spirit of America race team were already at Black Rock, preparing for their own assault on the land speed record, and the sound barrier.

Everything that was needed, totaling almost ninety tons, was loaded into the Antonov cargo plane and flown to Gander, Newfoundland for a fuel stop, and then on to Reno, Nevada.

After the flight, the crew, the race car, and all of the team's equipment were transported to the Black Rock Desert.

Six miles of the desert were used to bring the car up to the timing lights set a few hundred feet apart. Then comes the measured mile, where the speed of the car is recorded. Another six miles were used to bring the car to a stop.

To mark the race course, a mixture of gypsum and water was used to create perfectly straight lines twelve miles long.

Clearing the race track The desert has been used as a firing range, and is littered with thousands of artillery shells. The entire course had to be inspected and cleared of anything that might cause damage to the race car's engines or wheels.

In early September of 1997, the stage was finally set for the ultimate car race — to be the first to officially break the sound barrier in a race car.

Between setting up their equipment, preparing the race course, mechanical challenges involved in taking care of the race car and continuing to refine it, press conferences, documenting everything, and waiting for the Spirit of America to make runs, the team spent over two months on the desert.

Andy Green rather casually went about his mission of driving ThrustSSC. Andy's skills as a British Royal Air Force pilot were put to good use.

On September 25th of 1997, the ThrustSSC team reached one of their goals by setting a new World Land Speed Record, with a two-way average speed of 714.144 miles per hour.

ThrustSSC at speed


The new record was below the speed of sound, but it nonetheless clearly proved the project worthwhile. The team had designed, built and raced the fastest car in history.

A few days later, an unofficial burst up to 750 miles per hour proved that the car could go supersonic and remain controllable. The design ideas of Ron Ayers, Glynne Bowsher, Jeremy Bliss and rest of the team, along with Richard Noble's perseverance, and Andy Green's talent and experience had once again proven themselves.

Then, on Monday, October 13th, Andy and the ThrustSSC team shocked the world with two runs, at 764.168 miles per hour (Mach 1.007) and 760.135 miles per hour (Mach 1.003).

The car forming a shockwave The unaltered photograph on the right is one of a series of pictures taken by Richard Meredith-Hardy while aboard one of the team's ultralight surveillance planes.

This image clearly shows a shockwave coming off the nose of ThrustSSC, raising dust and extending back from the fifty-four-foot-long race car for almost 300 feet.

On October 13th of 1997, when this picture was taken, it was the first time in history that any documentation had been made of a shockwave forming around a car.

When this area of the desert was inspected, it was found that the car's tracks were barely visible, due to the ground having been pulverized by the shockwave.

Tracks left by ThrustSSC

In order to set a new Land Speed Record (and the first official supersonic Land Speed Record set in a car), the car's first run has to backed up with a second run in the opposite direction within one hour. When the parachute failed to deploy on the first run, the car traveled much farther than anticipated, causing a delay in getting the car ready for its backup run. The crew did all anyone could have done, but according to the United States Auto Club officials, the backup run came at 60 minutes and 49.6 seconds.

ThrustSSC on its fiftieth run On Wednesday, October 15th, 1997, the ThrustSSC team made two more runs. The first, the car's 65th run, was timed at 759.333 miles per hour, which is Mach 1.015. The all-important backup run was successfully made within the hour, at 766.609 miles per hour.

After verifying the timing equipment, the USAC officials granted the team a new world land speed record. The average speed between the two runs was 763.035 miles per hour, which is Mach 1.020.

Not bad, considering the slug of a plane that brought them there only did 340.

A goal that many among us had thought of as being unattainable had been reached. And now, if you want to set a new unlimited world land speed record, first you're going to have to break the sound barrier.

ThrustSSC cockpit

Andy leaving the ThrustSSC
When an excited reporter asked him what the world looked like from the inside of a car going over 700 miles per hour, Andy replied, "The same as stationary, only faster."

Some of the most prolific race car drivers in the world shook their heads in amazement when they heard of what ThrustSSC jet car team members Ron Ayers, Jeremy Bliss, Glynne Bowsher, Jeremy Davey, Andy Green, Richard Noble, Robin Richardson, and their hundreds of helpers had accomplished. What they accomplished goes far beyond words.

We salute everyone who helped the ThrustSSC team break down what may have been the most significant remaining motorsports milestone.

There can be no doubt that everyone involved with the ThrustSSC team truly deserve every bit of their success. They impressed the world with their determination, their pioneering resourcefulness and creativity, their nation's pride, their sense of adventure, considerable brilliant engineering, and their unequaled spirit of sportsmanship towards their struggling competitor.

To all who were fortunate enough to have met them in Black Rock, they were indeed a class act. When the team returned home, they left behind many new American friends.

Upon reaching the goal of setting a supersonic land speed record on October 15th, 1997, Noble announced that the ThrustSSC was officially retired. The car is now on display in the Coventry Transport Museum.

After spending months on a remote, dusty desert, the team returned home. A few of them had their old jobs waiting for them. Andy Green returned to the Royal Air Force. Others began searching for new opportunities. Richard Noble and Ron Ayers went to work at Farnborough Aircraft, developing a revolutionary single-engine turboprop air taxi.

Standing on a hot, dusty, Nevada desert, an excited reporter asked a member of the ThrustSSC crew, "Now that you've gone faster than the speed of sound, what are you going to do next?"

"Well, there's always the speed of light."

ThrustSSC at speed



The video tribute above is the work of Thomas Saintin.





The ThrustSSC Team at the Black Rock Desert in 1997
Robert Atkinson Ron Ayers Rod Barker Jeremy Bliss
Glynne Bowsher Chris Cowell Jeremy Davey Martyn Davidson
Nick Dove Eddie Elsom Jack Franck Andy Green
Mike Hearn Rob Hemper Ninetta Hearn Mike Horne
Robbie Kraike Suzy Kraike John Lovatt Jayne Millington
Andrew Noble Jack Noble Richard Noble Sally Noble
Adam Northcote-Wright Steve O'Donnell Brian Palmer Leigh Remfrey
Paul Remfrey Robin Richardson Pete Ross Ruth Stringer
Steve Wiltshire


The Pegasus Microlight Team
Simon Blacker John Fack Richard Meredith-Hardy Bill Sherlock
Mach 1 Club Members at Black Rock
Jim Cavanagh Jin Clark Mathew Cole John Coppinger
Rob Coy Mike Dempsey Ian Dennington Anthony Edwards
Phil Evans Steve Francis Duncan Garrett David George
Steve Georgii Paul Hannaford Damien Hawkins Bob Ibbertson
Mike Jenkins Jonathan Lee Damien McCann Jason McCann
Roger McCann Barbie McSean Fred Patrick Allan Reid
Sue Richardson Doug Spence Robin Spence Brian Taylor
Sarah Tilley Clive Tucker Stanley Tucker Allan White
Andrew Whyte
The UK Support Team
Nick Chapman Neal Fletcher Nigel Grant Rob Hazell
The entire team also thanks all of the sponsors, and the almost 5,000 Mach 1 Club members who helped to make this possible.

The ThrustSSC team