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Tampilkan postingan dengan label Game. Tampilkan semua postingan
Tampilkan postingan dengan label Game. Tampilkan semua postingan

Kamis, 28 Februari 2013

PES 2013

Pro Evolution Soccer 2013 (also known as World Soccer: Winning Eleven 2013in Japan) is an association football video game and the latest edition of the Pro Evolution Soccer series, developed and published by Konami. This series of PES Games hold long rivalries between the FIFA Series, being the top two football video-games released to date. The game was officially announced by Konami on April 18, 2012.[4] The demo version was released on July 25, 2012 while the retail version was released on September 20, 2012 in Europe, except in the UK where it was released on September 21, 2012,[5] and in North America on September 25, 2012.[1]Cristiano Ronaldo from Real Madrid is featured for the front cover.[6] For the first time of the series, all 20 teams from the Brazilian national league, Campeonato Brasileiro Serie A, are included in the game series.[7][8][9] The UEFA Champions League has once again appeared in the game.[10] This is the last game to feature the current game engine.[11] It is also the final game to be released for the Sony PlayStation 2in North America and Europe.

FIFA 13


FIFA 13 (also known as FIFA Soccer 13 in North America) is the most recent edition ofElectronic Arts' highly-acclaimed association football FIFA video game series. It was developed by EA Canada. A demo of the game was released on 11 September 2012; the demo teams include: ChelseaBorussia DortmundManchester CityJuventus,A.C. Milan and Arsenal.[1] The demo was downloaded a record 1.99 million times within three days.[2][3][4] The game was released on September 2012 in most regions, and in Japan in October.[a] The Wii U version was released alongside the console on its launch day in all regions.
Lionel Messi was the first person to appear individually on a FIFA game cover in North America for 10 years. It is also the first game to not include Wayne Rooney on the cover of the UK version since FIFA 06. The UK version of FIFA 13 instead includesLionel MessiAlex Oxlade-Chamberlain and Joe Hart and with St James' Park, the home of Newcastle United, in the background.
FIFA 13 included new features to the FIFA franchise such as the First Touch Control.[2][5][6][7] New celebrations were also added as a new feature.[8]

TEKKEN 6

Tekken 6, "The King Of Iron Fist Tournament 6" adalah seri terbaru dari game Tekken yang dikeluarkan oleh Namco. Tekken 6 menyediakan fitur-fitur lebih baik dibandingkan dengan versi Tekken yang sebelumnya. Tekken 6 juga diperlengkapi oleh banyak karakter baru setidaknya ada 30 karakter baru yang ditambahkan di game ini. Konsol yang diperlukan untuk memainkan game ini hanyalah Konsol PS3, karena memang sejak Tekken 1 dibuat sudah ditetapkannya perjanjian antara kedua pihak untuk merilis Tekken hanya di konsol Playstation, Tekken 1 dan Tekken 2 Tekken 3 dirilis untuk PSX dan PSOne. Tekken Tag Tournament, Tekken 4, dan Tekken 5 dirilis di konsol PS2. Versi Update Tekken 5: Dark Ressurection dirilis di PSP dan PS3. Dan Tekken 6 di PS3, PSP dan Xbox 360.

Company Of Heroes

Company of Heroes is a real-time strategy video game developed by Relic Entertainment. It was released on September 12, 2006, and was the first title to make use of the Games for Windows label. 

A standalone expansion, Opposing Fronts, was released on September 25, 2007. A second standalone expansion, Tales of Valor was released in April 2009. 



Company of Heroes Online, an MMO version of the game was released as a free-to-play, microtransaction based game in South Korea in April 2010. Company of Heroes: Online Open Beta ended on March 31, 2011. According to Relic Entertainment, the reason for the servers being shut down was the developers' new unnamed RTS project which was to be unveiled in August 2011. 



It was announced on February 21, 2012 by Aspyr Media that they would be releasing Company of Heroes and all of the standalone expansions to the Mac OS X platform on March 1, 2012. This also happened, and Company of Heroes is now also available on the Mac App Store. 

Kamis, 31 Januari 2013

SWAT 4


The original SWAT game, released in 1995, was Daryl F. Gates' Police Quest: SWAT. Named after the former Los Angeles Police Chief who formed the world's first SWAT team, the original SWAT and its sequel were actually strategy games. It wasn't until SWAT 3: Close Quarters Battle was released in 1999 that the series transitioned into the first-person-shooter genre. Throughout the years, each SWAT game has attempted to simulate what it's like to lead the world's most highly skilled and trained police officers into dangerous confrontations. It's been more than five years since the last SWAT, and the newest iteration of the series is the best one yet, offering an intelligent and flexible interface, a varied and highly replayable campaign, as well as multiplayer modes that include cooperative play.
As with the real-life SWAT teams, your job as an element commander in SWAT 4 is to take your five-man team into dangerous situations and defuse them. These situations range from a botched jewelry heist to high-risk arrest warrants to a raid on an illegal casino. In almost every mission, there are innocent civilians mixed in with the bad guys. Those of you who are Rainbow Six and Counter-Strike veterans will need to cool it on your itchy trigger fingers. Even when you do run into armed criminals, you don't have carte blanche to shoot them immediately. You have to follow the same strict rules of engagement as a real police officer and do whatever you can to subdue and arrest suspects without lethal force. Your guns are meant to be a last resort and should only be used if an armed suspect is an immediate threat to your team or civilians. This is the primary detail that separates the SWAT games from the military-style action games. The rules of engagement add a good deal of difficulty to the game, and SWAT 4 pulls this off well. At the end of each mission you're graded on how well you did, and more points are awarded for arresting as opposed to killing suspects. You are assessed big point penalties for improper use of force, and for the most part, these penalties are levied fairly and intuitively.
The 14-mission campaign isn't linked in any way. There's no overarching storyline that connects them all, so the campaign plays out just like a series of stand-alone missions. It starts you off with a training level that does a good job of acquainting you with the basics of using your weapons and commanding your teams. It's here that you're introduced to the game's interface. Your four subordinates are divided into a pair of two-man groups: red and blue. You can issue orders to the entire element or to each pair separately. Switching between the groups is done by tapping a key. The commands you give are done in a context-sensitive manner and are based on what your crosshair is pointing at. Point at a door and hold down the right mouse button, and you're able to access a menu that gives you different options, such as "Open and Clear," which orders your men to open the door and enter, or "Open, Bang, and Clear," which will order your men to open the door, toss in a flashbang grenade, and then run into the room to clear it of threats. Point your crosshair at a civilian and you can order your men to zip cuff him or her for safety. Aim at a locked door and you can order your men to pick the lock or blow it open with a charge or breaching shotgun.
The context-sensitive interface extends to a multipurpose use button as well. Point it at a suspect or hostage, and the use button will cause you to yell at the person to put his hands up and surrender. You'll be doing this a lot in SWAT 4, as you attempt to get suspects to respect your authority before shooting them. Point your cursor at a dropped weapon and you can pick it up to secure it. Aim at a cuffed criminal or civilian and your use key will radio a status report into command.
There are also interface options that allow you to remotely command one of your squad elements. For example, you can order red team to stack up at a door, and then leave them there while you take blue team around the corner to a second door (which leads into the same room). Even though you're out of visual range of red team, you can bring up a picture-in-picture window of what red team is seeing, and through that window you can order them to enter the door they're standing in front of. This is a neat option that allows you to simultaneously enter a room that has two doors. During a given mission there are also picture-in-picture windows you can open that give you a view of what external snipers are seeing, and you can even control your snipers via those windows.
It seems like a lot to take in, and certainly it takes a few mission runs before you become used to all the options available to you. But once you've gotten a few missions under your belt, ordering your squad elements and moving along with them becomes second nature. The structure of the campaign seems to mimic this standard learning curve, as the first few missions are rather simple and easy, but the difficulty ramps up considerably in the later missions, where you'll find complicated building architecture and numerous heavily armed suspects.
Before going on each mission you can listen to a quick briefing, and this presentation is done well. The premise of each mission is explained by a radio dispatcher, and further context is given by the element commander. In certain missions you can even listen to a 911 call to glean more information. It's important to study these briefings carefully as they can contain photographs of suspects and hostages, as well as floor plans of the buildings you assault. Some missions have more available information than others. In others, you only have a rough sketch of the building and no clear idea about the number of suspects and hostages. Based on this information, though, you can choose a weapon and equipment loadout for your team.
SWAT 4 includes a good selection of assault rifles, submachine guns, shotguns, and nonlethal weapons like Taser guns, pepper spray, and a paintball gun modified to shoot pepper balls. You can also choose between ammo types like hollow-point bullets for more stopping power against unarmored suspects, or full metal jacket for better penetration against body armor. The grenades and gadgets are probably the most important selections. You'll need to carry in flashbang and tear gas grenades for assaulting rooms, and you also have special gear like the Optiwand, which is a fiber-optic camera used for peeking around corners and under doors. Door wedges allow you to seal off exits to keep suspects from running away into rooms you've already cleared.

GTA 3


Mob bosses need favors, crooked cops need help, the street gangs want you dead; so to compensate you'll have to rob, steal, and kill in order to stay alive, while using your resources to track down the woman who betrayed you and earn your rightful revenge. But that's all in a day's work in Rockstar Games' ambitious PS2 sequel, Grand Theft Auto III. Developed by DMA Design, GTA3 is the first installment of the series to utilize a fully three-dimensional living city with open environments and non-linear gameplay. Additional features include a cast of hundreds of different characters, more than 50 types of vehicles, three hours of professionally recorded music, and a huge array of deadly street weapons.
Release Date: 2002
M for Mature: Blood, Animated Violence, Realistic Blood, Realistic Violence, Strong Language
Genre: Third-Person Action
PublisherRockstar Games
DeveloperDMA Design

Jumat, 25 Januari 2013

Dead Man's Hand

"Reminds You Of A 1980's Western Commedy"

Now first off. This game is not the worst FPS out there but yet again it is not close to being the best. You will find while playing the game there are very little rewards besides getting gun upgrades when you beat certain levels. The game itself is fun while playing it there is not much replay value after you finish it. The online mode is fun but the downfall of that is that you can easily use a code and no one will ever know, so you may be shooting at this one person from behind for 5 min and not hurt him a bit but soon as he turns around that first shot of his will kill you. This game could though allow you many hours of fun LAN with friends. The levels are small but good, the simplicity of it makes it feel too much though like a small Unreal Map instead of a strategy shooter style maps I fell it really needs to get over in the multi player department.

GFX

This games graphics are not that much better that the old game outlaws which in fact story wise seems very similar. This game will easily be supported by many low MB video cards which is not a bad thing because gameplay is all that matters not graphics.

Control

This it does fine with just like any other FPS you can't fall too far from the tree in the same genre.

Story

It is very much lacking in this category since it has no story at all. So don't expect movie dramatics or plot twist at all in this game. There is no cut scenes in which to progress the story, no text even it just shows you a brief history of the person you are after before you start a level. It goes by the simple one level then a boss technique they used on the old Sonic games and that does not work with a FPS.

Fun Factor

All in all I do give this game a 6/10 in fun just because before you beat it, it's very entertaining but don't plan on playing it much after you beat it for good gameplay. It seems all that harder modes do is just make you enemy's shots more powerful instead of making them smarter.

My Final Verdict

Just go try the trial if you don't like it enough where you can beat the first level and play it over and over and not get board that you should buy it but for the most of us I believe will just have to wait for a better Western FPS

Senin, 19 November 2012

Shadow the Hedgehog


"A Shadow of a Shadow"

Readers of a certain age are invited to cast their minds back to the playgrounds of the 1990s. Back when mascots were hugely popular and gaming was still a bit non-mainstream, we'd make up daft crossovers in which a family-friendly character was crudely transported into the universe of a violent series which we probably hadn't played due to parental intervention, or given various 'cool' attributes to 'improve' them. We thought it was a good idea, and now, perhaps, we don't, but shifts like that wouldn't be the basis for an actual game.

Would they?

Aesthetics – A Dark Shadow

Think of the themes from older Sonic the Hedgehog titles and you probably think of brightly-coloured enemies which resemble cartoon animals or eggs, and a mad genius with a big moustache turning things into comical robots. Now imagine those characters in a plot involving humourless alien terrorists where everything is resolved with weapons, people swear every few seconds and allegiances can change on every stage. While this might seem like a product of one of those playground discussions, it's the basic principle of Shadow the Hedgehog.

While the Adventure titles have shifted the focus away from the titular character to make him part of a larger plot,Shadow is centred exclusively on Shadow. The story picks up essentially where Sonic Heroes left off. Shadow's indulging in his usual hobby of reflecting on his enigmatic past and announcing his hatred of humans when a race of aliens, the Black Arms, launch an attack on the planet. An encounter with their leader – a floating, magic-using, three-eyed thing named Black Doom – prompts Shadow to set off on a quest to gather the seven Chaos Emeralds and unravel the mystery of his past. And, er, that's it. The rest of the story is pretty much up to you, as you explore six stages and ultimately end up fighting one of three bosses, depending on the route you took to get there. Each stage has two or three missions, and which you complete determines which stage you play next or which boss you'll ultimately encounter. Those who'd prefer a more traditional game can drop the Black Arms plot halfway through and play a straight quest for the Chaos Emeralds with regular villain Eggman as the main antagonist, while those looking for something more original can branch off and assist the humans or the aliens, or even Eggman. Allegiances can be switched whenever you choose; how you get to a stage has no influence on which missions you can complete.

For those who haven't got the idea by the time they've reached the title screen, Shadow goes out of its way to explain to players that it's dark with a capital 'DAR'. The title screen is mostly grey and red, while dreary, heavy rock plays and Shadow stands in a ravaged city, baring his previously-concealed fangs and menacingly pointing a gun at something. It might look like a parody, but it's not. Shadow is unashamedly aimed at players who are older than the main target demographic, and who are looking for something darker than the brightly-coloured, happy fare of previous games.

Yet, for all its attempts to look mature and brooding, Shadow looks like a game that was developed with one eye on the ratings boards. The result is a game that doesn't so much push the envelope as gently nudge it, not sure whether it wants to plunge into darker territory or play it safe and follow its predecessors. Aliens explode into masses of green goop, while humans keel over wounded but evidently alive. The non-alien deaths are cushioned by careful use of camera angles and strategically-timed fades to black. The egg-themed enemies from previous titles are still around, played off against the hideous aliens and walking tanks which only appeared in previous games as bosses. Shadow's dialogue within stages consists mostly of mild profanity, which is so frequent (almost every time you get hit, which is a lot) that it comes off as a half-baked parody. Perhaps just making another game aimed at the whole family would have been a better move.

Gameplay – Run And Gun... Just Not Together

The movement controls are familiar. It's essentially the Sonic Heroes system with a few additions made to accommodate the weapons, and it has the same flaws. Shadow tends to slide when he's moving quickly, and it's easy to run into an enemy you didn't have time to avoid. The homing attack seems less accurate, making it difficult to hit the thing you're aiming at when there are numerous targets around. Many stages include platforming sections which aren't suited to the slippery controls, and the camera often seems determined to get in your way. Perhaps the most intriguing element is the Chaos power system. Each enemy Shadow defeats slightly boosts one of two gauges at the top of the screen; taking out 'good guys' fills up the red meter, while eliminating baddies adds to the blue one. Once the blue gauge is full, Shadow can unleash his trademark Chaos Control ability to freeze opponents or rush through a stage, while the red one lets him expel an energy burst attack and use weapons with no ammo shortages. A few other decent changes have also been made. Shadow still gathers rings to protect him from enemy attack, but only drops ten when he's hit, compensating for the higher chance of actually getting hit by enemies. The checkpoints can be used as teleporters, and can return you to others you've activated (useful for missions where you have to hunt enemies or items).

But, this being Shadow and being dark, it's not just homing attacks and Chaos Control. Shadow can acquire weapons from crates and enemies, including numerous firearms of both human and alien technology, and short-range weapons. The weapons (which Sonic helpfully reminds us in the first stage that he doesn't like) are a significant part of the gameplay, which isn't a good thing. The problem with projectile weapons is that they're usually less accurate when being used at speed. Indeed, that's the main issue with their inclusion in Shadow the Hedgehog. Most enemies are designed with weapons, not homing attacks, in mind, and take a few hits to beat. To fight them safely, you have to slow yourself to a crawl and use an unreliable aiming system to target enemies. Shadow can also assume command of various vehicles, including the useful (flying machines to get you over hazardous liquid, and jumping mechs) and those which are there for show. The bike Shadow is often shown on barely gets a cameo. Some of these control well; others don't.

The gameplay graphics are reasonable and the FMVs are fantastic, but there are a few problems with the frame rate. The music is fairly varied, and generally complements the stages well. Voice acting is used quite heavily, and is informative if often a bit cheesy (deliberate jokes seem few and far between). The stages are pretty varied; most of them are the kinds you'd expect from a Sonic game (there's a jungle, a few cities, a space station and so forth), but surprisingly the same concept is rarely used twice. Unfortunately, the missions are too often 'hunting' missions, whereby you have to take out all enemies of a specific faction or interact with a certain number of items. Tracking down all the enemies is usually slow – going quickly means you run the risk of missing something – and there's no indication of where any you've missed are hiding, or how many you should have by each checkpoint. There are even stages which are free-roaming, making these hunting missions an exercise in learning the map as well as everything else.

Longevity and Replay Value – Over-Shadowed

The idea of being able to carve your own way through the story seems good in principle, but unless you follow one of the few routes that seems logical, the story comes off as an unconnected bunch of stages (which, ironically, worked for the first two Mega Drive Sonic games). Shadow can be exploring one of Eggman's castles one mission, organising an atrocity the next and protecting the leader of the free world the next. While this is probably supposed to reflect Shadow's capricious approach to loyalty, it does mean the plot doesn't give many answers until you unlock the last story (the ten conclusions to the main story all differ, and you have to unlock each of them to play the last story). The game keeps track of your path through the game and allows you watch the relevant cutscenes from each path you've completed, but by the time you've beaten the final stage, you probably won't be interested in going for others. Extra weapons can be unlocked by beating certain end-of-game bosses, but they don't add much to the game. The tacked-on competitive multiplayer mode isn't likely to provide much replay value, as all the characters are essentially Shadow with various weapons, and there are three similar stages. There is a mode which lets you replay any stage you've completed a mission from and go for a better rank, which might add some longevity to the better missions.

It doesn't entirely forget its roots, despite the darker theme. The game might be focused on Shadow, but he's not the only Sonic character present. Series mainstays like Sonic, Tails, Knuckles and Eggman appear fairly regularly, as well as characters like Cream, Amy and Rouge, the latter presumably there to cater for the series's other target demographic. There are also plenty of nods to previous Sonic games in the stage titles, and some knowledge of the plots of the previous few games is necessary to grasp some of the plot points which are actually developed.

Final Words

Undoubtedly, there'll be Shadow fans who just like the idea of him having his own game, those who 'identify' with him (or fancy him), or who think breaking free from Sonic's cheerful personality is a good thing for the character. There'll be those who might be willing to overlook the game's flaws and get some enjoyment out of the thing. Even aSonic fan, though, might be a bit alienated by the shift in theme. Ultimately, it's an unsuccessful attempt to convert a series aimed at all ages into something it's not, with all the tools used to accomplish that – the weapons, the language, the overall brightness – only serving to make the game seem like a parody. Appropriately, the last line of the game is probably a good reflection of what most players will be thinking by the time they watch Shadow's final speech.

Senin, 29 Oktober 2012

20 misteri di GTA San Andreas


   GTA San Andreas adalah game PS2 yang sudah dikenal oleh gamer di seluruh dunia. Game ini menurut saya sangat menarik, tidak akan membosankan dan yang pastinya mempunyai domain yang sangat luas, sehingga seakan-akan kita dapat berkeliling ke seluruh dunia. Saya yakin Anda semua pasti tahu tentang game ini. Tapi apakah Anda tahu bahwa ada beberapa keganjilan dalam game ini. Berikut 20 Misteri dalam GTA San Andreas.



1.JEMBATAN TANPA GRAVITASI
 perhatikan jembatan yang ada di jembatan diatas.kalau anda pergi keatas jembatan tersebut dengan menggunakan jetpack,anda akan menemukan sebuah tempat pijakan.walaupun anda melepas jetpack,anda tidak akan terjatuh.saya juga lupa nama jembatannya dan dimana wilayahnya.














2.GHOST CAR ( MOBIL HANTU )
ini adalah mobil yang sangaat jarang ditemui di GTA SA soalnya mobil ini bisa jalan sendiri tanpa ada pengemudinya! waktu itu aja ada orang yang mau mаkе mobil ini taunya pas buka pintu ga ada orang sama sekali padahal dari tadi mobil ini jalan lhoo.. lokasinya tepatnya saya kurang tau tapi “Ghost Car” ini ada di daerah Shady’s Creek










 3.BIGFOOT FOOTPRINT IN MAP ( JEJAK KAKI BIG FOOT DI PETA )

Coba deh liat peta GTA SA di PS kamu.. kamu ngerasa ada yang aneh ga? soalnya di peta itu kayak ada gambar jejak kaki kalo ga percaya liat aja di gambar di atas.















Dan katanya titik yang dikasih panah di gambar atas adalah tempat munculnya bigfoot itu sendiri.















4.THE LEATHER FACE ( SI WAJAH KULIT )
Tokoh yang memakai topeng retak dan membawa gergaji mesin di tangannya, sepertinya sih orang gila di GTA SA kali? adanya di Shady’s creek, lokasinya memang angker dan suram tapi kita mesti sembunyi kalo mau nemuin si “Thе Leather FacE``








Maaf kalau gambarnya kurang jelas. tapi saya sarankan kalau anda bertemu dengan orang gila di atas, sebaiknya anda lari karena senjata apapun tidak akan mempan kepadanya.saya sudah menembakkan AK-47, rudal,bom sampai lawan dengan gergaji mesin.tapi hasilnya....TEWAS!!!!
sekali terkena serangannya langsung tewas walaupun bikin darah tak terbatas ataupun darah putih.

5.GHOST PAINT ( LUKISAN HANTU )
Ini lukisan yang tidak biasa.Lukisan ini bisa muncul dan hilang begitu saja di malam hari.untuk melihatnya,



















6. CJ`S MOM GHOST ( HANTU IBU CJ )
ini hantu ibunya CJ yang ada di rumah CJ.. kalo mau liat mesti ke rumah CJ dan liat sendiri dia muncul di depan TV.














ternyata rumah cj angker banget..maaf ya kalau gambarnya tidak jelas.


 7.SECRET PLACE
Lokasinya ada di gym kota 1 dekat rumah CJ, kita pergi ke gym, lalu setelah masuk, cheat jetpack,lalu cari sudut ruangan yg sisinya gelap..dan waaaaw…cari sebuah pintu..lalu masuk dan didalamnya ada Hotel,tempat pacuan kuda,dsb.

















.

8. RUSTY WHEEL CHAIR ( KURSI RODA BERKARAT )
Paling aneh sama yang ini, cuman kursi roda ini doang yang kumuh dan tidak terawat di danau yang bersih dan terawat. Asal usulnya ga di ketahui mungkin ada misteri lain di kursi roda ini yang mungkin bisa di ketahui kalo kita berhasil namatin game ini.















9.SCREAMING VOICE ( SUARA TERIAKAN )
Kalo ini emg ga ada gambarnya,karena ini cuma misteri suara teriakan…bisa ditemuin di daerah mount chiliad atau back’o beyond..banyak yg bilang suara ini cuma mod atau hoax..tapi ternyata bukan..itu murni misteri di GTA SA.






























kalau kamu sudah ada di daerah di gambar di atas, kamu akan mendengar suara teriakan itu.


10.SUICIDAL PEDESTRIAN ( PEJALAN KAKI YANG BUNUH DIRI )
Ini sih kayaknya serem jadi bagi yang belum berani jangan di telusuri dulu, ini yang paling misterius di GTA.. Coba deh ke daerah flint county di situ nanti ada orang masuk ke sungai abis itu ngilang, tau tau dia muncul tengah malam! hii serem.














kalau kamu menemui hal aneh seperti gambar di atas, kmbalilah ke tempat itu saat tengah malam di tempat yang sama.arwah dari o
rang itu akan keluar dari sungai itu!!!!

11.GHOST VORTEX
 Ghost vortex adalah sebuah vortex yang bisa jalan dengan sendirinya. lokasinya di Bayside marina. mungkin karena jalannya yang menurun vortex itu menurun.








12.MISTERY IN BLUEBERRY
 Ini adalah cahaya biru misterius yang sering muncul di blueberry, red country. Lokasinya kemunculan cahaya biru ini biasanya di jendela rumah, di bawah jembatan, di dinding tebing, dan di lumbung padi. Biasanya dikaitkan dengan peristiwa munculnya The Leatherface.


















Lokasi yang ditandai diatas merupakan lokasi-lokasi tempat munculnya cahaya itu.

 13.U.F.O
 Ufo di gta san andreas bisa dibilang hanyalah mod belaka, tapi ada beberapa orang yang pernah melihat ufo di GTA San Andreas. Biasanya terlihat di shaddy creek dan las venturas.

















 tapi, lihat gambar di atas.ternyata ufo itu bisa kita kendarai!!
caranya ? pergi ke area 51 ( caranya nanti saya jelaskan di bawah ) pada malam hari.kalau lihat ufo terbang,langsung kejar dan jangan berhenti.ufo itu akan mendarat di atas tebing.pada saat itulah kamu bisa mengendarai ufo itu.

14.BODYBAG
Misteri yang satu ini saya lupa lokasinya dimana tapi agaknya lokasinya di verdant meadows. di ujung landasan pacu pesawat terdapat lubang misterius berisi sebuah benda hitam yang agak aneh.
















15.MISTERIOUS FIGURE IN GHOST CITY
 Ini adalah figure tambahan di ghost city. lokasi ghost city di El Castillo Del Diablo, las venturas/desert. figure ini tidak menyerang dan dapat dilihat selama beberapa detik saja kemudian menghilang. jam 22:00. 














16.EASTER EGGS
terdapat di jembatan merah di san fierro. ini adalah tempelan kertas dan terdapat tulisan 'There are no easter eggs up here. Go away'















17.STRANGE CALL
Jika kamu menyelesaikan semua misi/tamat dan belum punya pacar, kamu akan mendapatkan telepon misterius pada jam 3:33 dimanapun kamu berada.

gambar di atas adalah gambar saat CJ menerima telepon misterius tersebut.


18.BLUE HELL
Blue hell adalah jalan untuk menuju ke area 69. area 69 adalah area yang digunakan untuk misi. jadi misalnya kita tidak didalam misi, kita tidak akan berhasil masuk kedalam area ini. ada 2 jalan untuk masuk ke sini yaitu

1. Pergi ke gym los santos, cheat jet pack(L1 L2 R1 R2 UP DOWN LEFT RIGHT2X), pergi ke sudut ruangan, terbang. akan ada area gelap. tandai ke area 51. dan terbang ke area 51. setelah sampai di area 51 akan ada kotak bawah tanah, tepat dibawah kotak itu turun terus dan sampai ke area 51.
2. Ke gedung di san fierro dan pergi ke atapnya kemudian terbang memakai jetpack ke area 51.
  

19.STRANGE TELEPHONE NUMBER
Ini adalah sebuah nomor telepon rahasia. nomor ini terdapat di save house madd dogs mansion. nomornya adalah 333-747123 ( mungkin nomor telp. ibunya CJ :D )


20. CLUCKIN BELL IN FORT CARSON
Cluckin bell di fort carson ini agak aneh karena cluckin bell disini satu-satunya yang tutup pada jam 12:00.

Itulah daftar keanehan yang ada di game GTA san andreas. jika anda punya keanehan lain yang anda temukan, silahkan anda tulis di kotak komentar dan saya akan memasukkan keanehan yang anda tuliskan tadi ke daftar di atas.
sekian.

Senin, 22 Oktober 2012

Option File WE9 2012-2013

Option file WE9 Transfer 2012-2013 Bulan September 2012

Eh sobat semuanya apa kabar ni.... Neh ada Update lagi File Winning Eleven 9 terbaru Jelang Musim 2012/2013, Salah satunya Robin Van Persie yang udah pindah ke Manchester United juga sudah ada.

Daftar Pemain Yang Update Transferan pindah klub 2012/2013 yang ada di update Winning Eleven 9 Agustus ini antara lain:

Transfer terbaru jelang musim 2012 – 2013 Fix Season
Ibra, Silva Milan -> Psg
Viviano Palermo -> Fiorentina
Borja Valero Villareal -> Fiorentina
Isla, Asamoah Udinese -> Juventus
Pogba MU -> Juventus
Milos Krasic Juventus -> Fenerbache
Shinji Kagawa Dortmund -> MU
Handanovic Udinese -> Inter
Silvestre Palermo -> Inter
Oscar Internacional -> Chelsea
Hazard Lille -> Chelsea
Marin W Bremen -> Chelsea
Zapata Villareal -> Milan
Taye Taiwo Milan -> D Kyev
S Cazorla Valencia -> Arsenal
Lukas Podolski Koln -> Arsenal
Robin Van Persie Arsenal -> MU
Bosingwa chelsea -> QPR
Saha Totenham -> Sunderland
Jack Rodwell Everton -> M City
Ryo Myaichi Arsenal -> Wigan
Joe Allen Swansea -> Liverpool
Azpilicueta Marseille -> Chelsea
A Pereira Porto -> Inter
Walter Argano Napoli -> Inter
A Cassano Milan -> Inter
Samuele Longo Inter -> Espanyol
G Pazzini Inter -> Ac Milan
Bojan Krkic As Roma -> Milan
Luka Modric Totenham -> Madrid
Nuri Sahin Madrid -> Liverpool
V Moses Everton -> Chelsea
Aquilani Liverpool -> Fiorentina
Adam Johnson Manc City -> Sunderland
Maicon Inter -> Manc City
Charlie Adam Liverpool -> Stoke City
Dany rose Totenham -> Sunderland
Nigel de Jong Manc City -> Milan
Julio Cesar Inter -> Qpr
Van der Vaart Totenham -> Hamburg
Nastasic Fiorentina -> Manc City
Savic Manc City -> Fiorentina
Hugo Lioris Lyon -> Totenham
Ze Eduardo Genoa -> Siena
Gaston Ramirez Bologna -> Southampton
Valter Birsa Genoa -> Torino
Saviola Benfica -> Malaga
Mesto Genoa -> Napoli
Roque Santa Cruz Manc City -> Malaga
Ibrahim Afellay Barcelona -> Schalke 04
Joey Barton Qpr -> Marseille
Ryan Babel Hoffenheim -> Ajax
Javi Martinez Athletic Bilbao -> Bayern Muenchen
Essien Chelsea -> Madrid
Dejagah Wolfsburg -> Fulham
dll.

Option filenya bisa didownload disini

Senin, 15 Oktober 2012

Boboboy Game( iPhone, iPod Touch dan iPad.iOS 5,0)

Games Boboiboy menjadi permainan yang sedang sangat dinanti,berkat ketenaran film animasi 3D sekelas Upin Ipin ini. Memang,produsernya sama,bahkan pengisi suara film animasi yang sedang populer di indonesia ini juga sama dengan pengisi suara film upin ipin.

Terinspirasi dari film yang sedang hangat ini,muncullah games Boboiboy. Sayangnya,games ini untuk sementara hanya bisa dinikmati para pengguna iPhone, iPod Touch dan iPad.iOS 5,0 !



Game boboiboy gratis

Bagi pengguna ponsel pintar Android,mesti bersabar dulu ya..
Games buatan Animonsta Studios ini dibandrol seharga 0,99$. Jadi,bagi sobat yang ingin memainkan game ini harap merogoh kocek atau kalau iphone sobat sudah di jailbreak,bisa main secara gratis.

Berikut ini adalah video Games Boboiboy Online:
 

Berniat membeli? Klik ini

Senin, 14 Mei 2012

I Am Playr

Sewaktu masih SMP, gue sempet ngebayangin, coba yaaa ada game sepak bola yang first person.. hhe.


Cara mainnya gak kayak PES, Winning eleven atau game bola yang pada umumnya, jadi yang gue bayangin itu cara mainnya mirip-mirip game FPS kebanyakan, kan seru kayaknya game bola fokus mengendalikan 1 orang aja :D
Gue emang bukan gamers sejati, jadi gak pernah nyari game semacem itu, tapi mungkin aja ada game yang gue maksud diatas.


Dan ternyata emang ada, nama game nya I AM PLAYR, gue baru tau keberadaannya pun belum lama ini, iseng browsing di The Lounge KASKUS gak sengaja gue nemu thread tentang game ntu, terus gue coba deh.. Awalnya emang bingung, tapi kelamaan seru juga, bisa karna terbiasa :]
Penasaran kayak gimana sih game yang gue maksud ntu, mari langsung aja dibawah ini ada beberapa preview tentang game I AM PLAYR.






ada behind the scene nya juga :D




jadi siapa sebenernya si PLAYR itu..?



Masi penasaran..?
Langsung aja dah meluncur ke Official web I AM PLAYR
klik play dan silakan mainkan I AM PLAYR.

Zerg Rush Game Online Terbaru Dari Google

Apa kalian sudah tahu apa itu Zerg Rush? Kalau belum tahu, saya akan sedikit memberikan penjelasan apa itu Zerg Rush. Setidaknya game online ini lagi banya dimainkan orang-orang pengguna internet dalam 7 hari terakhir ini.


Zerg Rush adalah sebuah permainan online yang membutuhkan ketangkasan menembak alien yang ingin menghancurkan halaman pencarian Google. Unik kan? Jadi, yang dilindungi bukan apa-apa tapi hasil pencarian google. Ya, bisa dibiang seperti menghancurkan virus komputer kale ya?hehe


Game ini, merujuk kepadad game Starcraft 2 yang dibuat oleh Bizzard yang dikenal sebagia perusahaan pengembang game world of warcraft. Dalam permainan Starcraft 2 ini sendiri terdapat tiga jenis penghuni, yaitu protossterran danzerg. Zerg adalah bangsa alien. Para Zergs ini mempunyai pasukan unik dengan nama “Zergling” yaitu alien kecil yang tugasnya menyerang sebuah bangunan secara berkelompok.


Bagaimana dengan aturan mainnya? Ok, mari kita bahas secara sederhana
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZ1dA67gre7aiwU30QLP5aLAX8pwMRHdSznRm93UvD-yb8gYdG5BlcNfdKh3kLkp4Tij9Ui2KyaoIPPS7IbXjidhRa7sKbiNVvyGhgCU-Hky_0O16GhzJWKkC08Uo3o1DDpSnI9YSK-kcR/s1600/zerg-rush-640x444.jpg
Aturan main game ini adalah Jika seorang pemain mempunyai pasukan Zergling dalam jumlah besar dan menyerang ke arah musuh secara bertubi-tubi, maka ini disebut “Zergling rush“.  Jangan sampai lupa istilahnya ya.

Selain itu, Ada juga sebuah lokasi permainan yang diberi nama Zerg Rush, yag nantinya pemain akan ditempatkan di tengah sebuah lokasi yang dikelilingi Zerlgings dari segala sisi. Pemain harus mempertahakan wilayah tersebut seperti pada game easter egg ini.

Demikian aturan mainnya, apabila anda ingin mencoba bermain permainan ini. Anda cukup megetikan kata Zerg Rush di kotak pencarian Google, anda akan dihadapkan dengan sekelompok alien berupa huruf “O” (hampir mirip dengan logo sebuah browser Opera, namun sesungguhnya ini adalah huruf O dari logo Google).

Tugas kalian adalah melindungi hasil pencarian Google dari serangan Alien yang berupa huruf "o" tersebut. Cara nya arahkan mouse tepat pada huruf "O" tersebut, dan untuk menghancurkan alien cukup dengan mengklik berkali-kali. Sangat mudah dan menarik kan?

Sebagai catatan, pasaukan iniakan menyerang semua bagian dari hasil pencarian google. Jadi, tugas anda adalah melindunginya. Jadi apabila anda ingin memuai permainan anda cukup ketikan "Zerg Rush" Pada kotak pencarian Googe anda.